Sky Explorer
Overview
You play as Alya, a "Sky-Explorer" who wants to map out Skyland. Navigate heaven by joining together Sky Maps as you platform towards each level's goal! |
Game Features
Play a simple and sweet puzzle-platform game as Alya, sky-explorer. |
Join maps together and create your own path in real-time. Toggle them on and off at your discretion. |
Joined maps will shape the level elements. Use your brain to reach the end. |
Get to the exit point as fast as you can and be the quickest player to finish the game. Share your timer in the comments below! |
Input
Move: A and D Jump: Spacebar Climb: W and S | Open Map Menu: Hold Shift Toggle Map On/Off: Left Mouse Button Up to 2 maps may be toggled on at the same time |
Credits
Andrea 'Harbrus' Ortino: Team Leader and Game Designer
https://andreaortino.com
Mark Tulchinskiy - Programmer
markatulch@gmail.com
Devin Gajewski - Programmer
resdm123@gmail.com
Nathakorn Soontornworachan - Programmer
https://www.linkedin.com/in/nathakorn/
Lou Brown - Artist
https://twitter.com/HEARTSINGE
Tung Tran - Artist
https://www.instagram.com/tung_t_tran/
Vi Zou - Artist
https://vyzy.itch.io/
Noah Hughes - Composer
https://www.youtube.com/channel/UCTIYS4YXyp-Rwoo2BRNz_qA
Tom Dowling - Sound Effects & Music
https://www.youtube.com/channel/UCtTd-3zPoTEU8lPfz39esIg
Mario Luca Guarnaccia - Video Editor (Trailer)
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Harbrus Games, Lou, Tung T. Tran, Pop Nathakorn, marktulch, reslived, vyzy |
Genre | Platformer, Puzzle |
Tags | Game Maker's Toolkit Jam, Pixel Art, Puzzle-Platformer, Retro |
Comments
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I really, really love the visual style ~~ great work!
Fun concept and great presentation! It's interesting how the maps overlay, and you kind of create your own levels using pre-defined chunks. It's neat swapping parts on and off on the fly.
I wanted to mention that it's hard on my wrist to hold Shift and A or D at the same time--I'm not sure if I have misunderstood how the player's hand is supposed to lay on the keyboard. It's also pretty tricky to navigate the mouse while Alya is sailing over a bottomless pit (I wonder if hotkeys would be better for this sort of thing). It is also difficult to read exactly when Alya will clip up on top of a platform or get pushed out to the side of it.
Anyway. Hopefully I'm not missing the point. Thank you for sharing this game!
I personally use a classic setup with my Pinky on shift. I see your points, we just did not have the time for polishing controls and also add a gamepad option. Thanks for the feedback ;)
Hey! I was wondering if I had permission to request this game for speedrun.com. I would give you credit for the game in the description.
Hi! Developer/Artist here,
We give you the blessing!! Much love <3
Alright thanks I'll submit it :D
Love the aesthetic, great game.
Aw, thanks!
it's well polished, love it! <3
Thanks for playing. We submitted it for the GMTK JAM 2022 ;)