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Dig It

Dig It

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Devlog

  • Dig It - Postmortem #2
    April 29, 2019 by Harbrus Games#postmortem, #gamedesign, #gamedev, #teamwork, #reflection
    Personal Reflection During the creation of Dig It, I have learned a lot about multiple parts of the game development pipeline and in particular, I value the lessons acquired about planning and design... Continue reading
  • Dig It - Postmortem #1
    April 25, 2019 by Harbrus Games#gamedesign, #postmortem, #devlog
    Introduction This report includes an overview of the main game features and implementation, a critical evaluation, and diagrams of the software modelling. The game was developed for a coursework assig... Continue reading
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